translate the dryness and the cracks of the desert floor using fullers earth so it cracks over the skin. I tried to stay away from trying to portray the texture of a lizard onto the skin mainly because it seemed quite generic but when I practice my design I may try it out and see what it looks like.
As you can see there is going to be certain areas of the face and body that will have fullers earth on to give the illusion of dry mud soaked cracking skin, the fullers earth will also be spread in the hair to give the illusion of slicked back hair. I chose not to do a bald cap mainly because the fullers earth mixed in with the hair would give an interesting texture. My model is male so he will be posing topless which then means I will have to consider making up his torso for the picture.
I am definitely going to chose this as my design as I like the fact I incorporated an element of the environment that a bearded dragon lives in rather than just the actual bearded dragon itself.
(I DID THIS AFTER MY LOOK)
The cracked effect didn't quite come out the way I had desired it to but I do know it worked because I did this hair chart after I had done my look, mainly because this was not my original design as I was going to use flour and water but it didn't crack on the hair, instead I had to use fullers earth which is what is on the paper right now. The colour from the head and nape of the neck was dragged over to give it a slight tint not a full on colour which was what my original design was going to be. I had to give up on this idea because it would have been a lot of work to colour the fullers earth white and then colour it to the way I want it. Either way even though I had to completely change the hair design I think I much prefer it, it added a cool tone to my look which it needed but I was unaware that it needed it until I added it.
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